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- //----------------------------------------------------------------------------
- // File: VoiceServer.cpp
- //
- // Desc: The VoiceClientServer sample is a simple DirectPlay
- // voice-based client/server application.
- //
- // Copyright (c) 1999-2001 Microsoft Corp. All rights reserved.
- //-----------------------------------------------------------------------------
- #define STRICT
- #include <windows.h>
- #include <basetsd.h>
- #include <dplay8.h>
- #include <dpaddr.h>
- #include <dxerr8.h>
- #include <tchar.h>
- #include "NetVoice.h"
- #include "VoiceClientServer.h"
- #include "DXUtil.h"
- #include "resource.h"
-
-
-
-
- //-----------------------------------------------------------------------------
- // Player context locking defines
- //-----------------------------------------------------------------------------
- CRITICAL_SECTION g_csPlayerContext;
- #define PLAYER_LOCK() EnterCriticalSection( &g_csPlayerContext );
- #define PLAYER_ADDREF( pPlayerInfo ) if( pPlayerInfo ) pPlayerInfo->lRefCount++;
- #define PLAYER_RELEASE( pPlayerInfo ) if( pPlayerInfo ) { pPlayerInfo->lRefCount--; if( pPlayerInfo->lRefCount <= 0 ) SAFE_DELETE( pPlayerInfo ); } pPlayerInfo = NULL;
- #define PLAYER_UNLOCK() LeaveCriticalSection( &g_csPlayerContext );
-
-
- //-----------------------------------------------------------------------------
- // Defines, and constants
- //-----------------------------------------------------------------------------
- #define VOICESERVER_DEFAULT_PORT 0x6502 // arbitrary port number for this app
-
- struct APP_PLAYER_INFO
- {
- LONG lRefCount; // Ref count so we can cleanup when all threads
- // are done w/ this object
- DPNID dpnidPlayer; // DPNID of player
- TCHAR strPlayerName[MAX_PLAYER_NAME]; // Player name
- };
-
-
-
-
- //-----------------------------------------------------------------------------
- // Global variables
- //-----------------------------------------------------------------------------
- IDirectPlay8Server* g_pDPServer = NULL; // DirectPlay server object
- CNetVoice* g_pNetVoice = NULL; // DirectPlay voice helper class
- HINSTANCE g_hInst = NULL; // HINST of app
- HWND g_hDlg = NULL; // HWND of main dialog
- LONG g_lNumberOfActivePlayers = 0; // Number of players currently in game
- TCHAR g_strAppName[256] = TEXT("VoiceServer");
- TCHAR g_strSessionName[MAX_PATH]; // Session name
- DWORD g_dwPort; // Port
- HRESULT g_hrDialog; // Exit code for app
- BOOL g_bServerStarted = FALSE; // TRUE if the server has started
- GUID g_guidDVSessionCT; // GUID for choosen voice compression
-
-
-
-
- //-----------------------------------------------------------------------------
- // Function-prototypes
- //-----------------------------------------------------------------------------
- HRESULT WINAPI DirectPlayMessageHandler( PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer );
- HRESULT CALLBACK DirectPlayVoiceServerMessageHandler( LPVOID lpvUserContext, DWORD dwMessageType, LPVOID lpMessage );
- INT_PTR CALLBACK ServerDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
- HRESULT StartServer( HWND hDlg );
- VOID StopServer( HWND hDlg );
- VOID DisplayPlayers( HWND hDlg );
- HRESULT SendCreatePlayerMsg( APP_PLAYER_INFO* pPlayerInfo, DPNID dpnidTarget );
- HRESULT SendWorldStateToNewPlayer( DPNID dpnidPlayer );
- HRESULT SendDestroyPlayerMsgToAll( APP_PLAYER_INFO* pPlayerInfo );
- HRESULT EnumVoiceCompressionCodecs( HWND hDlg );
-
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: WinMain()
- // Desc: Entry point for the application. Since we use a simple dialog for
- // user interaction we don't need to pump messages.
- //-----------------------------------------------------------------------------
- INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst,
- LPSTR pCmdLine, INT nCmdShow )
- {
- HKEY hDPlaySampleRegKey;
- BOOL bConnectSuccess = FALSE;
-
- g_hInst = hInst;
- InitializeCriticalSection( &g_csPlayerContext );
-
- // Read persistent state information from registry
- RegCreateKeyEx( HKEY_CURRENT_USER, DPLAY_SAMPLE_KEY, 0, NULL,
- REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL,
- &hDPlaySampleRegKey, NULL );
- DXUtil_ReadStringRegKey( hDPlaySampleRegKey, TEXT("Session Name"),
- g_strSessionName, MAX_PATH, TEXT("TestGame") );
- DXUtil_ReadIntRegKey( hDPlaySampleRegKey, TEXT("VoiceServer Port"),
- &g_dwPort, VOICESERVER_DEFAULT_PORT );
-
- // Init COM so we can use CoCreateInstance
- CoInitializeEx( NULL, COINIT_MULTITHREADED );
-
- // For this sample, we just start a simple dialog box server
- g_hrDialog = S_OK;
- DialogBox( hInst, MAKEINTRESOURCE(IDD_MAIN), NULL, (DLGPROC) ServerDlgProc );
-
- if( FAILED( g_hrDialog ) )
- {
- if( g_hrDialog == DPNERR_CONNECTIONLOST )
- {
- MessageBox( NULL, TEXT("The DirectPlay session was lost. ")
- TEXT("The server will now quit."),
- g_strAppName, MB_OK | MB_ICONERROR );
- }
- else
- {
- DXTRACE_ERR( TEXT("DialogBox"), g_hrDialog );
- MessageBox( NULL, TEXT("An error occured. ")
- TEXT("The server will now quit."),
- g_strAppName, MB_OK | MB_ICONERROR );
- }
- }
-
- DXUtil_WriteStringRegKey( hDPlaySampleRegKey, TEXT("Session Name"), g_strSessionName );
- DXUtil_WriteIntRegKey( hDPlaySampleRegKey, TEXT("VoiceServer Port"), g_dwPort );
-
- StopServer( NULL );
-
- RegCloseKey( hDPlaySampleRegKey );
- DeleteCriticalSection( &g_csPlayerContext );
- CoUninitialize();
-
- return TRUE;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: ServerDlgProc()
- // Desc: Handles dialog messages
- //-----------------------------------------------------------------------------
- INT_PTR CALLBACK ServerDlgProc( HWND hDlg, UINT msg,
- WPARAM wParam, LPARAM lParam )
- {
- switch( msg )
- {
- case WM_INITDIALOG:
- {
- g_hDlg = hDlg;
-
- // Load and set the icon
- HICON hIcon = LoadIcon( g_hInst, MAKEINTRESOURCE( IDI_MAIN ) );
- SendMessage( hDlg, WM_SETICON, ICON_BIG, (LPARAM) hIcon ); // Set big icon
- SendMessage( hDlg, WM_SETICON, ICON_SMALL, (LPARAM) hIcon ); // Set small icon
-
- SetWindowText( hDlg, TEXT("VoiceServer") );
- SetDlgItemText( hDlg, IDC_SESSION_NAME, g_strSessionName );
-
- // Set the port to either a number or blank
- if( g_dwPort != 0 )
- SetDlgItemInt( hDlg, IDC_PORT, g_dwPort, FALSE );
- else
- SetDlgItemText( hDlg, IDC_PORT, TEXT("") );
-
- SetDlgItemText( hDlg, IDC_STATUS, TEXT("Server stoped.") );
-
- EnumVoiceCompressionCodecs( hDlg );
- CheckRadioButton( hDlg, IDC_FORWARDING, IDC_MIXING, IDC_FORWARDING );
-
- PostMessage( hDlg, WM_APP_UPDATE_STATS, 0, 0 );
- break;
- }
-
- case WM_APP_UPDATE_STATS:
- {
- // Update the number of players in the game
- TCHAR strNumberPlayers[32];
-
- wsprintf( strNumberPlayers, TEXT("%d"), g_lNumberOfActivePlayers );
- SetDlgItemText( hDlg, IDC_NUM_PLAYERS, strNumberPlayers );
- DisplayPlayers( hDlg );
- break;
- }
-
- case WM_COMMAND:
- {
- switch( LOWORD(wParam) )
- {
- case IDC_START:
- if( !g_bServerStarted )
- {
- if( FAILED( g_hrDialog = StartServer( hDlg ) ) )
- {
- DXTRACE_ERR( TEXT("StartServer"), g_hrDialog );
- EndDialog( hDlg, 0 );
- }
- }
- else
- {
- StopServer( hDlg );
- }
-
- // Update the UI
- if( g_bServerStarted )
- SetDlgItemText( hDlg, IDC_START, TEXT("Stop Server") );
- else
- SetDlgItemText( hDlg, IDC_START, TEXT("Start Server") );
-
- EnableWindow( GetDlgItem( hDlg, IDC_SESSION_NAME ), !g_bServerStarted );
- EnableWindow( GetDlgItem( hDlg, IDC_COMPRESSION_COMBO ), !g_bServerStarted );
- EnableWindow( GetDlgItem( hDlg, IDC_FORWARDING ), !g_bServerStarted );
- EnableWindow( GetDlgItem( hDlg, IDC_MIXING ), !g_bServerStarted );
- EnableWindow( GetDlgItem( hDlg, IDC_PORT ), !g_bServerStarted );
-
- break;
-
- case IDCANCEL:
- StopServer( hDlg );
- EndDialog( hDlg, 0 );
- return TRUE;
- }
- break;
- }
- }
-
- return FALSE; // Didn't handle message
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: EnumVoiceCompressionCodecs()
- // Desc: Asks DirectPlay Voice what voice compression codecs are availible
- // and fills the combo box thier names and GUIDs.
- //-----------------------------------------------------------------------------
- HRESULT EnumVoiceCompressionCodecs( HWND hDlg )
- {
- LPDIRECTPLAYVOICECLIENT pVoiceClient = NULL;
- LPDVCOMPRESSIONINFO pdvCompressionInfo = NULL;
- LPGUID pGuid = NULL;
- LPBYTE pBuffer = NULL;
- DWORD dwSize = 0;
- DWORD dwNumElements = 0;
- HWND hPulldown = GetDlgItem( hDlg, IDC_COMPRESSION_COMBO );
- HRESULT hr;
- LONG lIndex;
- LONG lFirst;
-
- CoInitializeEx( NULL, COINIT_MULTITHREADED );
- if( FAILED( hr = CoCreateInstance( CLSID_DirectPlayVoiceClient, NULL,
- CLSCTX_INPROC_SERVER, IID_IDirectPlayVoiceClient,
- (VOID**) &pVoiceClient ) ) )
- return DXTRACE_ERR( TEXT("CoCreateInstance"), hr );
-
- hr = pVoiceClient->GetCompressionTypes( pBuffer, &dwSize, &dwNumElements, 0 );
- if( hr != DVERR_BUFFERTOOSMALL && FAILED(hr) )
- return DXTRACE_ERR( TEXT("GetCompressionTypes"), hr );
-
- pBuffer = new BYTE[dwSize];
- if( FAILED( hr = pVoiceClient->GetCompressionTypes( pBuffer, &dwSize,
- &dwNumElements, 0 ) ) )
- return DXTRACE_ERR( TEXT("GetCompressionTypes"), hr );
-
- SAFE_RELEASE( pVoiceClient );
- CoUninitialize();
-
- pdvCompressionInfo = (LPDVCOMPRESSIONINFO) pBuffer;
- for( DWORD dwIndex = 0; dwIndex < dwNumElements; dwIndex++ )
- {
- TCHAR strName[MAX_PATH];
- DXUtil_ConvertWideStringToGeneric( strName,
- pdvCompressionInfo[dwIndex].lpszName );
-
- lIndex = (LONG)SendMessage( hPulldown, CB_ADDSTRING, 0, (LPARAM) strName );
-
- pGuid = new GUID;
- (*pGuid) = pdvCompressionInfo[dwIndex].guidType;
- SendMessage( hPulldown, CB_SETITEMDATA, lIndex, (LPARAM) pGuid );
-
- if( pdvCompressionInfo[dwIndex].guidType == DPVCTGUID_SC03 )
- lFirst = lIndex;
- }
-
- SAFE_DELETE_ARRAY( pBuffer );
- SendMessage( hPulldown, CB_SETCURSEL, lFirst, 0 );
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: DirectPlayMessageHandler
- // Desc: Handler for DirectPlay messages. This function is called by
- // the DirectPlay message handler pool of threads, so be careful of thread
- // synchronization problems with shared memory
- //-----------------------------------------------------------------------------
- HRESULT WINAPI DirectPlayMessageHandler( PVOID pvUserContext,
- DWORD dwMessageId,
- PVOID pMsgBuffer )
- {
- // Try not to stay in this message handler for too long, otherwise
- // there will be a backlog of data. The best solution is to
- // queue data as it comes in, and then handle it on other threads.
-
- // This function is called by the DirectPlay message handler pool of
- // threads, so be careful of thread synchronization problems with shared memory
-
- switch( dwMessageId )
- {
- case DPN_MSGID_CREATE_PLAYER:
- {
- HRESULT hr;
- PDPNMSG_CREATE_PLAYER pCreatePlayerMsg;
- pCreatePlayerMsg = (PDPNMSG_CREATE_PLAYER)pMsgBuffer;
-
- // Get the peer info and extract its name
- DWORD dwSize = 0;
- DPN_PLAYER_INFO* pdpPlayerInfo = NULL;
- hr = g_pDPServer->GetClientInfo( pCreatePlayerMsg->dpnidPlayer,
- pdpPlayerInfo, &dwSize, 0 );
- if( FAILED(hr) && hr != DPNERR_BUFFERTOOSMALL )
- {
- if( hr == DPNERR_INVALIDPLAYER )
- {
- // Ignore this message if this is for the host
- break;
- }
-
- return DXTRACE_ERR( TEXT("GetClientInfo"), hr );
- }
- pdpPlayerInfo = (DPN_PLAYER_INFO*) new BYTE[ dwSize ];
- ZeroMemory( pdpPlayerInfo, dwSize );
- pdpPlayerInfo->dwSize = sizeof(DPN_PLAYER_INFO);
- hr = g_pDPServer->GetClientInfo( pCreatePlayerMsg->dpnidPlayer,
- pdpPlayerInfo, &dwSize, 0 );
- if( FAILED(hr) )
- return DXTRACE_ERR( TEXT("GetClientInfo"), hr );
-
- // Create a new and fill in a APP_PLAYER_INFO
- APP_PLAYER_INFO* pPlayerInfo = new APP_PLAYER_INFO;
- ZeroMemory( pPlayerInfo, sizeof(APP_PLAYER_INFO) );
- pPlayerInfo->lRefCount = 1;
- pPlayerInfo->dpnidPlayer = pCreatePlayerMsg->dpnidPlayer;
-
- // This stores a extra TCHAR copy of the player name for
- // easier access. This will be redundent copy since DPlay
- // also keeps a copy of the player name in GetClientInfo()
- DXUtil_ConvertWideStringToGeneric( pPlayerInfo->strPlayerName,
- pdpPlayerInfo->pwszName, MAX_PLAYER_NAME );
-
- SAFE_DELETE_ARRAY( pdpPlayerInfo );
-
- // Tell DirectPlay to store this pPlayerInfo
- // pointer in the pvPlayerContext.
- pCreatePlayerMsg->pvPlayerContext = pPlayerInfo;
-
- // Send all connected players a message telling about this new player
- SendCreatePlayerMsg( pPlayerInfo, DPNID_ALL_PLAYERS_GROUP );
-
- // Tell this new player about the world state
- SendWorldStateToNewPlayer( pCreatePlayerMsg->dpnidPlayer );
-
- // Update the number of active players, and
- // post a message to the dialog thread to update the
- // UI. This keeps the DirectPlay message handler
- // from blocking
- InterlockedIncrement( &g_lNumberOfActivePlayers );
- if( g_hDlg != NULL )
- PostMessage( g_hDlg, WM_APP_UPDATE_STATS, 0, 0 );
-
- break;
- }
-
- case DPN_MSGID_DESTROY_PLAYER:
- {
- PDPNMSG_DESTROY_PLAYER pDestroyPlayerMsg;
- pDestroyPlayerMsg = (PDPNMSG_DESTROY_PLAYER)pMsgBuffer;
- APP_PLAYER_INFO* pPlayerInfo = (APP_PLAYER_INFO*) pDestroyPlayerMsg->pvPlayerContext;
-
- // Ignore this message if this is the host player
- if( pPlayerInfo == NULL )
- break;
-
- // Send all connected players a message telling about this destroyed player
- SendDestroyPlayerMsgToAll( pPlayerInfo );
-
- PLAYER_LOCK(); // enter player context CS
- PLAYER_RELEASE( pPlayerInfo ); // Release player and cleanup if needed
- PLAYER_UNLOCK(); // leave player context CS
-
- // Update the number of active players, and
- // post a message to the dialog thread to update the
- // UI. This keeps the DirectPlay message handler
- // from blocking
- InterlockedDecrement( &g_lNumberOfActivePlayers );
- if( g_hDlg != NULL )
- PostMessage( g_hDlg, WM_APP_UPDATE_STATS, 0, 0 );
-
- break;
- }
-
- case DPN_MSGID_TERMINATE_SESSION:
- {
- PDPNMSG_TERMINATE_SESSION pTerminateSessionMsg;
- pTerminateSessionMsg = (PDPNMSG_TERMINATE_SESSION)pMsgBuffer;
-
- g_hrDialog = DPNERR_CONNECTIONLOST;
- EndDialog( g_hDlg, 0 );
- break;
- }
-
- case DPN_MSGID_RECEIVE:
- {
- PDPNMSG_RECEIVE pReceiveMsg;
- pReceiveMsg = (PDPNMSG_RECEIVE)pMsgBuffer;
- APP_PLAYER_INFO* pPlayerInfo = (APP_PLAYER_INFO*) pReceiveMsg->pvPlayerContext;
-
- GAMEMSG_GENERIC* pMsg = (GAMEMSG_GENERIC*) pReceiveMsg->pReceiveData;
- // This simple voice server doesn't expect any msgs from the clients
- break;
- }
- }
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: DirectPlayVoiceServerMessageHandler()
- // Desc: The callback for DirectPlayVoice server messages.
- //-----------------------------------------------------------------------------
- HRESULT CALLBACK DirectPlayVoiceServerMessageHandler( LPVOID lpvUserContext, DWORD dwMessageType,
- LPVOID lpMessage )
- {
- // This simple sample doesn't respond to any server messages
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: StartServer
- // Desc:
- //-----------------------------------------------------------------------------
- HRESULT StartServer( HWND hDlg )
- {
- DWORD dwSessionType;
- int lCurSelection;
- HRESULT hr;
- PDIRECTPLAY8ADDRESS pDP8AddrLocal = NULL;
-
- SetDlgItemText( hDlg, IDC_STATUS, TEXT("Starting server...") );
- SetCursor( LoadCursor(NULL, IDC_WAIT) );
-
- WCHAR wstrSessionName[MAX_PATH];
- GetDlgItemText( hDlg, IDC_SESSION_NAME, g_strSessionName, MAX_PATH );
- DXUtil_ConvertGenericStringToWide( wstrSessionName, g_strSessionName );
-
- BOOL bPortTranslated;
- g_dwPort = GetDlgItemInt( hDlg, IDC_PORT, &bPortTranslated, FALSE );
- if( !bPortTranslated )
- g_dwPort = 0;
-
- // Create IDirectPlay8Server
- if( FAILED( hr = CoCreateInstance( CLSID_DirectPlay8Server, NULL,
- CLSCTX_INPROC_SERVER,
- IID_IDirectPlay8Server,
- (LPVOID*) &g_pDPServer ) ) )
- return DXTRACE_ERR( TEXT("CoCreateInstance"), hr );
-
- // Init IDirectPlay8Server
- if( FAILED( hr = g_pDPServer->Initialize( NULL, DirectPlayMessageHandler, 0 ) ) )
- return DXTRACE_ERR( TEXT("Initialize"), hr );
-
- hr = CoCreateInstance( CLSID_DirectPlay8Address, NULL,
- CLSCTX_ALL, IID_IDirectPlay8Address,
- (LPVOID*) &pDP8AddrLocal );
- if( FAILED(hr) )
- {
- DXTRACE_ERR( TEXT("CoCreateInstance"), hr );
- goto LCleanup;
- }
-
- hr = pDP8AddrLocal->SetSP( &CLSID_DP8SP_TCPIP );
- if( FAILED(hr) )
- {
- DXTRACE_ERR( TEXT("SetSP"), hr );
- goto LCleanup;
- }
-
- // Add the port to pDP8AddrLocal, if the port is non-zero.
- // If the port is 0, then DirectPlay will pick a port,
- // Games will typically hard code the port so the
- // user need not know it
- if( g_dwPort != 0 )
- {
- if( FAILED( hr = pDP8AddrLocal->AddComponent( DPNA_KEY_PORT,
- &g_dwPort, sizeof(g_dwPort),
- DPNA_DATATYPE_DWORD ) ) )
- return DXTRACE_ERR( TEXT("AddComponent"), hr );
- }
-
- DPN_APPLICATION_DESC dpnAppDesc;
- ZeroMemory( &dpnAppDesc, sizeof(DPN_APPLICATION_DESC) );
- dpnAppDesc.dwSize = sizeof( DPN_APPLICATION_DESC );
- dpnAppDesc.dwFlags = DPNSESSION_CLIENT_SERVER;
- dpnAppDesc.guidApplication = g_guidApp;
- dpnAppDesc.pwszSessionName = wstrSessionName;
-
- hr = g_pDPServer->Host( &dpnAppDesc, &pDP8AddrLocal, 1, NULL, NULL, NULL, 0 );
- if( FAILED(hr) )
- {
- DXTRACE_ERR( TEXT("Host"), hr );
- goto LCleanup;
- }
-
- // Get the selected compression codec
- g_guidDVSessionCT = DPVCTGUID_DEFAULT;
-
- lCurSelection = (LONG)SendDlgItemMessage( hDlg, IDC_COMPRESSION_COMBO, CB_GETCURSEL, 0, 0 );
- if( lCurSelection != CB_ERR )
- {
- GUID* pGuidCT = (LPGUID) SendDlgItemMessage( hDlg, IDC_COMPRESSION_COMBO,
- CB_GETITEMDATA, lCurSelection, 0 );
- if( pGuidCT != NULL )
- g_guidDVSessionCT = (*pGuidCT);
- }
-
- // Create a DirectPlay Voice session
- g_pNetVoice = new CNetVoice( NULL, DirectPlayVoiceServerMessageHandler );
-
- if( IsDlgButtonChecked( hDlg, IDC_MIXING ) == BST_CHECKED )
- dwSessionType = DVSESSIONTYPE_MIXING;
- else
- dwSessionType = DVSESSIONTYPE_FORWARDING;
-
- if( FAILED( g_hrDialog = g_pNetVoice->Init( hDlg, TRUE, FALSE,
- g_pDPServer, dwSessionType,
- &g_guidDVSessionCT, NULL ) ) )
- {
- if( FAILED(g_hrDialog) )
- DXTRACE_ERR( TEXT("Init"), g_hrDialog );
-
- EndDialog( hDlg, 0 );
- return g_hrDialog;
- }
-
- SetCursor( LoadCursor(NULL, IDC_ARROW) );
- g_bServerStarted = TRUE;
- SetDlgItemText( hDlg, IDC_STATUS, TEXT("Server started.") );
-
- LCleanup:
- SAFE_RELEASE( pDP8AddrLocal );
- SAFE_RELEASE( pDP8AddrLocal );
-
- return hr;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: StopServer
- // Desc:
- //-----------------------------------------------------------------------------
- VOID StopServer( HWND hDlg )
- {
- if( hDlg )
- SetDlgItemText( hDlg, IDC_STATUS, TEXT("Stopping server...") );
- SetCursor( LoadCursor(NULL, IDC_WAIT) );
-
- // Disconnect from the DirectPlayVoice session,
- // and destory it if we are the host player.
- SAFE_DELETE( g_pNetVoice );
-
- if( g_pDPServer )
- {
- g_pDPServer->Close(0);
- SAFE_RELEASE( g_pDPServer );
- }
- g_bServerStarted = FALSE;
-
- SetCursor( LoadCursor(NULL, IDC_ARROW) );
- if( hDlg )
- SetDlgItemText( hDlg, IDC_STATUS, TEXT("Server stoped.") );
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: DisplayPlayers
- // Desc:
- //-----------------------------------------------------------------------------
- VOID DisplayPlayers( HWND hDlg )
- {
- HRESULT hr;
- DWORD dwNumPlayers = 0;
- DPNID* aPlayers = NULL;
-
- SendMessage( GetDlgItem(hDlg, IDC_PLAYER_LIST), LB_RESETCONTENT, 0, 0 );
-
- if( NULL == g_pDPServer )
- return;
-
- // Enumerate all the connected players
- while( TRUE )
- {
- hr = g_pDPServer->EnumPlayersAndGroups( aPlayers, &dwNumPlayers, DPNENUM_PLAYERS );
- if( SUCCEEDED(hr) )
- break;
-
- if( FAILED(hr) && hr != DPNERR_BUFFERTOOSMALL )
- return;
-
- SAFE_DELETE_ARRAY( aPlayers );
- aPlayers = new DPNID[ dwNumPlayers ];
- }
-
- // For each player, send a "create player" message to the new player
- for( DWORD i = 0; i<dwNumPlayers; i++ )
- {
- APP_PLAYER_INFO* pPlayerInfo = NULL;
-
- do
- {
- // Get the player context accosicated with this DPNID
- // Call GetPlayerContext() until it returns something other than DPNERR_NOTREADY
- // DPNERR_NOTREADY will be returned if the callback thread has not
- // yet returned from DPN_MSGID_CREATE_PLAYER, which sets the player's context
- hr = g_pDPServer->GetPlayerContext( aPlayers[i], (LPVOID*) &pPlayerInfo, 0 );
- }
- while( hr == DPNERR_NOTREADY );
-
- // Ignore this player if we can't get the context
- if( pPlayerInfo == NULL || FAILED(hr) )
- continue;
-
- TCHAR strTemp[MAX_PATH];
- wsprintf( strTemp, TEXT("DPNID: 0x%0.8x (%s)"), pPlayerInfo->dpnidPlayer, pPlayerInfo->strPlayerName );
- int nIndex = (int)SendMessage( GetDlgItem(hDlg, IDC_PLAYER_LIST), LB_ADDSTRING,
- 0, (LPARAM)strTemp );
- }
-
- SAFE_DELETE_ARRAY( aPlayers );
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: SendCreatePlayerMsg
- // Desc: Send the target player a creation message about the player identified
- // in the APP_PLAYER_INFO struct.
- //-----------------------------------------------------------------------------
- HRESULT SendCreatePlayerMsg( APP_PLAYER_INFO* pPlayerAbout, DPNID dpnidTarget )
- {
- GAMEMSG_CREATE_PLAYER msgCreatePlayer;
- msgCreatePlayer.dwType = GAME_MSGID_CREATE_PLAYER;
- msgCreatePlayer.dpnidPlayer = pPlayerAbout->dpnidPlayer;
- _tcscpy( msgCreatePlayer.strPlayerName, pPlayerAbout->strPlayerName );
-
- DPN_BUFFER_DESC bufferDesc;
- bufferDesc.dwBufferSize = sizeof(GAMEMSG_CREATE_PLAYER);
- bufferDesc.pBufferData = (BYTE*) &msgCreatePlayer;
-
- // DirectPlay will tell via the message handler
- // if there are any severe errors, so ignore any errors
- DPNHANDLE hAsync;
- g_pDPServer->SendTo( dpnidTarget, &bufferDesc, 1,
- 0, NULL, &hAsync, DPNSEND_NOLOOPBACK | DPNSEND_GUARANTEED );
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: SendWorldStateToNewPlayer
- // Desc: Send the world state to the new player. For this sample, it is just
- // "create player" message for every connected player
- //-----------------------------------------------------------------------------
- HRESULT SendWorldStateToNewPlayer( DPNID dpnidNewPlayer )
- {
- HRESULT hr;
- DWORD dwNumPlayers = 0;
- DPNID* aPlayers = NULL;
-
- // Tell this player the dpnid of itself
- GAMEMSG_SET_ID msgSetID;
- msgSetID.dwType = GAME_MSGID_SET_ID;
- msgSetID.dpnidPlayer = dpnidNewPlayer;
-
- DPN_BUFFER_DESC bufferDesc;
- bufferDesc.dwBufferSize = sizeof(GAMEMSG_SET_ID);
- bufferDesc.pBufferData = (BYTE*) &msgSetID;
-
- // DirectPlay will tell via the message handler
- // if there are any severe errors, so ignore any errors
- DPNHANDLE hAsync;
- g_pDPServer->SendTo( dpnidNewPlayer, &bufferDesc, 1,
- 0, NULL, &hAsync, DPNSEND_NOLOOPBACK | DPNSEND_GUARANTEED );
-
- // Enumerate all the connected players
- while( TRUE )
- {
- hr = g_pDPServer->EnumPlayersAndGroups( aPlayers, &dwNumPlayers, DPNENUM_PLAYERS );
- if( SUCCEEDED(hr) )
- break;
-
- if( FAILED(hr) && hr != DPNERR_BUFFERTOOSMALL )
- return DXTRACE_ERR( TEXT("EnumPlayersAndGroups"), hr );
-
- SAFE_DELETE_ARRAY( aPlayers );
- aPlayers = new DPNID[ dwNumPlayers ];
- }
-
- // For each player, send a "create player" message to the new player
- for( DWORD i = 0; i<dwNumPlayers; i++ )
- {
- APP_PLAYER_INFO* pPlayerInfo = NULL;
-
- // Don't send a create msg to the new player about itself. This will
- // be already done when we sent one to DPNID_ALL_PLAYERS_GROUP
- if( aPlayers[i] == dpnidNewPlayer )
- continue;
-
- // Get the player context accosicated with this DPNID
- hr = g_pDPServer->GetPlayerContext( aPlayers[i], (LPVOID*) &pPlayerInfo, 0 );
-
- // Ignore this player if we can't get the context
- if( pPlayerInfo == NULL || FAILED(hr) )
- continue;
-
- SendCreatePlayerMsg( pPlayerInfo, dpnidNewPlayer );
- }
-
- SAFE_DELETE_ARRAY( aPlayers );
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: SendDestroyPlayerMsgToAll
- // Desc:
- //-----------------------------------------------------------------------------
- HRESULT SendDestroyPlayerMsgToAll( APP_PLAYER_INFO* pPlayerInfo )
- {
- GAMEMSG_DESTROY_PLAYER msgDestroyPlayer;
- msgDestroyPlayer.dwType = GAME_MSGID_DESTROY_PLAYER;
- msgDestroyPlayer.dpnidPlayer = pPlayerInfo->dpnidPlayer;
-
- DPN_BUFFER_DESC bufferDesc;
- bufferDesc.dwBufferSize = sizeof(GAMEMSG_CREATE_PLAYER);
- bufferDesc.pBufferData = (BYTE*) &msgDestroyPlayer;
-
- // DirectPlay will tell via the message handler
- // if there are any severe errors, so ignore any errors
- DPNHANDLE hAsync;
- g_pDPServer->SendTo( DPNID_ALL_PLAYERS_GROUP, &bufferDesc, 1,
- 0, NULL, &hAsync, DPNSEND_NOLOOPBACK | DPNSEND_GUARANTEED );
-
- return S_OK;
- }
-
-
-
-
-